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Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1135
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Posted - 2013.01.24 16:05:00 -
[1] - Quote
This is funny. It really is.
After all the times PvE pilots were told to fit a tank, or compromise their fittings to allow for some possibility that they might encounter unplanned PvP engagements... we get to now suggest the reverse is also true.
Dear gankers,
Please consider fitting your PvP attack craft in a manner consistent with surviving an NPC encounter, since you seem to insist on engaging during fights where they are involved. As a separate option, perhaps you could send the NPC a chat request, and ask if they will let you help them. (In the event they ignore you, you can still fit your ship as a fall back option)
Happy Piloting! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1144
|
Posted - 2013.01.25 15:13:00 -
[2] - Quote
Malcorian Vandsteidt wrote:Um.. The AI's actually do warp out on occasion if they are loosing. Confirming this.
I first noticed it the other day when two Gurista BS's ran from me...
I stared at the overview in surprise, I simply had never seen this behavior from NPC's before. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1144
|
Posted - 2013.01.25 15:15:00 -
[3] - Quote
Fon Revedhort wrote:Malcorian Vandsteidt wrote:Um.. The AI's actually do warp out on occasion if they are loosing. May be, but that should become a rule rather than an exception. Also, afaik currently scrams won't prevent rats from warping out, so there are 2 issues that require CCP's attention. Among other things, this is strictly in line with Ytterbium ideas of bringing PvP and PvE closer to each other. I think this would solve a lot of issues with ratting at least. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1340
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Posted - 2013.02.22 15:55:00 -
[4] - Quote
How about this?
You can get the rats AI to ignore you in a fight, but the consequences are that you take a security hit. After all, you are assisting pirates, and as such bear responsibility for their victory against forces attempting to reduce their number.
Enemy combatants... tsk tsk, the empires frown on that.
Now, if you stick around after, and betray your new allies by trying to kill them, they call in reinforcements against you. (A full spawn that drops no added loot, they had no time to pick up any on the way over) Think of it as the reinforcements hate double crossers more than honest enemies. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1369
|
Posted - 2013.02.25 18:06:00 -
[5] - Quote
Rico Minali wrote:Paikis wrote:The NPC rats will chose to swap to the attacker every time though, due to their hate of EWAR (scram+web). The Tengu could have been in that site killing NPCs for half an hour, and the second you turn a scram on, the rats will swap to you.
This could maybe use some tweaking. Perhaps make scrams and webs, or even just long points immune to this kind of hate?
Can't hold your target down without a point. Using a point will guarantee you get agro 100% of the time.
Seems to actively discourage ganking. Yep, this seems to have been a stealth PVP nerf. NPCs will instantly change targets to attack anyone who uses a tackle mod on a player even if it is a cruiser attacking say a vindicator. The argument can not be used that the cruiser (or any other ship) is a more dangerous target, it simply doesnt work that way. The rats will ALWAYS target and attack the new aggressor instead of continuing to attack the person who has been shooting them for who knows how long. So, wait for the NPC to leave, OR use a ship tough enough to handle it.
Your attack plan seems to be based around the failure of a PvE pilot to fly a ship capable of handling both the NPC as well as the player threat at the same time. Why should you expect better results if you have that same failure? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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